Workflows·Oct 4, 2026Procedura OBJ Exports: Keep Editable Props at the Right ScaleA source audit and reproducible five-box fixture explain Procedura’s OBJ normalization, per-variant scale recovery, and the pivot data to preserve.6 min read
Research·Oct 3, 2026KaiNinja’s Editable Parts: Inspecting Two Public GLB FilesA reproducible inspection of KaiNinja’s chair and teapot GLBs separates editable mesh parts from semantic labels, rigging, and animation.6 min read
Workflows·Oct 3, 2026SAM 2 Masks to PNG: Fix Nearly Invisible Game IconsTurn one inspected SAM 2 mask into a transparent PNG. A reproducible pixel test catches the 0/1 alpha bug without claiming a model-quality benchmark.6 min read
Workflows·Oct 3, 2026MiniLM Game-Item Search: Similarity Is Not a Game RuleA reproducible eight-item MiniLM experiment shows useful matches, a near tie, and failures. Learn where semantic retrieval ends and game rules begin.6 min read
Workflows·Oct 3, 2026glTF ORM Textures: Fix Roughness and Metallic WiringInspect a real glTF material and packed texture to trace occlusion, roughness, metallic channels, UV bindings, and factor defaults before repainting an asset.5 min read
Workflows·Oct 2, 2026Kimodo BVH: Preserve Root Motion, Scale, and Rest PosePrepare Kimodo motion for a game rig: inspect a real 78-node BVH, keep Hips motion, convert centimeter scale, and match the intended rest pose.8 min read
Research·Oct 2, 20264DAnyone: Inspect Human Motion Across Generated ViewsExplore the 4DAnyone six-view demo, audit motion and occlusion with an original worksheet, and understand its reconstruction and licensing limits.7 min read
Game Development·Oct 2, 2026Open TTS Leaderboard: How to Audition an NPC VoiceUse the Open TTS Leaderboard to shortlist NPC voices, then test dialogue, response time, and voice-asset permissions with an original audition worksheet.6 min read
Game Development·Oct 2, 2026FLUX 3 Action for Games: A Practical Evaluation ChecklistAudit FLUX 3 Action’s game demos, control-loop timing, and reproducibility gaps with a source-linked checklist and blank evaluation record.6 min read
Game Development·Oct 2, 2026Three.js and AI-Generated 3D: Building a Browser GameLearn where Three.js ends and generated 3D assets begin, then use a practical import checklist and texture-memory worksheet for your browser game.6 min read
Game Development·Aug 26, 20264-Way vs 8-Way Sprites: Which Should Your Game Use?Compare 4-way and 8-way directional sprites by visual coverage, frame workload, character readability, and a practical scope-first checklist.8 min read
Comparisons·Aug 26, 2026Single Image vs Multi-View 3D Generation: Which Input Should You Use?Choose between one reference image and an ordered multi-view set by the shape information your asset needs, not an assumed quality win.6 min read