Workflows·Oct 4, 2026Procedura OBJ Exports: Keep Editable Props at the Right ScaleA source audit and reproducible five-box fixture explain Procedura’s OBJ normalization, per-variant scale recovery, and the pivot data to preserve.6 min read
Workflows·Oct 3, 2026SAM 2 Masks to PNG: Fix Nearly Invisible Game IconsTurn one inspected SAM 2 mask into a transparent PNG. A reproducible pixel test catches the 0/1 alpha bug without claiming a model-quality benchmark.6 min read
Workflows·Oct 3, 2026MiniLM Game-Item Search: Similarity Is Not a Game RuleA reproducible eight-item MiniLM experiment shows useful matches, a near tie, and failures. Learn where semantic retrieval ends and game rules begin.6 min read
Workflows·Oct 3, 2026glTF ORM Textures: Fix Roughness and Metallic WiringInspect a real glTF material and packed texture to trace occlusion, roughness, metallic channels, UV bindings, and factor defaults before repainting an asset.5 min read
Workflows·Oct 2, 2026Kimodo BVH: Preserve Root Motion, Scale, and Rest PosePrepare Kimodo motion for a game rig: inspect a real 78-node BVH, keep Hips motion, convert centimeter scale, and match the intended rest pose.8 min read