One idea.Three ways to build it.

Shape a reference into 3D, start from a sentence, or build a complete animated sprite set.

Choose where you want to begin.

The destination is the same: an asset you can preview, refine, and move into your game.

01

Start with what you can see.

Upload a concept, sketch, or clean reference. Use one view for speed or multiple views for stronger shape control.

Explore Image to 3D
Flat workshop reference image
Reference
Generated 3D workshop
3D model
Describe your asset

An ornate crescent glaive in blackened steel and silver filigree, with emerald crystal accents.

Building reference
Fantasy crescent glaive created from a text descriptionWeapon reference
02

Start with what you can imagine.

Describe the silhouette, material, and style. Goblin3D creates a focused reference before building the model.

Explore Text to 3D
03

Start with a character. Leave with motion.

Build a consistent pixel-art character, generate four- or eight-direction preset and custom motions, then refine and export the sheets.

Explore Sprite Generator
Front walk cycle
Front walk cycle 1/6

Keep the creative flow moving into your game.

Learn how to describe an asset clearly, export files and metadata, and connect them to an AI-assisted Unity or Godot workflow.

Explore Vibe Coding
PromptDescribe the character
SpriteGenerate motion
ProjectConnect the export

Build the asset your game needs next.

Every path opens in the same workspace, so you can move from an idea to a usable result without breaking your flow.

Open Workspace

Goblin3D at a glance

Choose the shortest path from an idea to a usable game asset.

Goblin3D is a browser-based AI workspace for turning images or text into 3D models and creating directional pixel-art sprite sheets.

3D inputs
A text prompt or a PNG, JPG, or WebP reference image
3D formats
GLB, OBJ, and FBX exports on paid plans
Sprite output
Four- or eight-direction preset and custom animation sheets
Workflow
Generate, preview, refine, and export in one workspace

How it works

  1. 1

    Choose the source

    Start from text, a reference image, or a character idea.

  2. 2

    Generate the asset

    Pick the 3D or sprite workflow that matches the result you need.

  3. 3

    Inspect and export

    Preview the output, refine it, and export a supported file format.

Common questions

What can I create with Goblin3D?

Create textured 3D assets from text or images, or directional pixel-art sprite sheets with preset and custom animations.

Is every output a 3D model?

No. The 3D tools create models; Sprite Generator creates animated 2D sheets and metadata.

Which 3D export formats are available?

Paid plans provide GLB, OBJ, and FBX exports. Sprite exports include PNG, WebP, JSON, and ZIP.

Which tool should I start with?

Use Image to 3D for a visual reference, Text to 3D for a written idea, and Sprite Generator for an animated 2D character.